New and Confusing EOE Rules Update Baffles MTG Players
In order to clarify what will inevitably be a popular card in both Standard and Commander, a new rule has been written.
Read moreIn order to clarify what will inevitably be a popular card in both Standard and Commander, a new rule has been written.
Read moreWhite’s got a little bit of everything in MTG. Today, I’m covering the best white cards in the new MTG set, Edge of Eternities, as well as its Commander offerings.
Read moreEdge of Eternities brings its fair share of new card subtypes and mechanics, including a cycle of mythic rare lands. Not just any lands. Planets!
Read moreEdge of Eternities and associated sets has a total of 40 commanders, and introduced 23 new commanders to Magic. But which ones are the best?
Read moreEdge of Eternities brings a unique space opera flavor to Magic, and along with it come powerful artifacts and spells that deepen blue’s card pool, with some surprisingly powerful entries.
Read moreBlack’s themes in Edge of Eternities are very tied to the new mechanic void, a riff on morbid and revolt, so expect a few sacrifices going on. Oh, and artifacts too.
Read moreLike any fantasy universe, Magic has its fair share of big baddies across the Multiverse. Phyrexians. Slivers. Birds. But none are as horrifying (or as wiggly) as the Lovecraftian Eldrazi creatures. They’re a fan favorite race of tentacle...
Read moreWe here at Draftsim respect people of all backgrounds and from all communities, so rest assured when I talk about the honorable and established “mana dork” in Magic, I mean it with the utmost respect. And as someone who went through the gamut of...
Read moreThe Magus cards have abilities that mimic famous or infamous MTG cards. They’ve garnered a wide variety of opinions and some strong feelings.
Read moreTutors are a big deal in Magic. Whether you’re playing 60-card Constructed or 100-card singleton Commander, tutors add a layer of consistency to any deck. They’re considered some of the most powerful effects in Magic, to the point where some...
Read moreCounterspells are some of the most ubiquitous instants, and are one of the main reasons you’re allowed to interact and cast spells on an opponent’s turn. But what are counterspells, how do we cast them, and which are the best?
Read moreI don’t often play mono-colored Commander decks, but when I do they’re usually red. After playing Magic for years and experimenting with everything from one to five to no colors in my Commander decks, there’s a refreshing simplicity to...
Read more