Fourth Edition Spoilers and Set Information
Fourth Edition is a very, very ancient core set. So much so that, when looking at its cards, you may wonder if your eyes have grown old and tired and if you’re seeing things right.
Read moreFourth Edition is a very, very ancient core set. So much so that, when looking at its cards, you may wonder if your eyes have grown old and tired and if you’re seeing things right.
Read moreThese days, specters are one of the weaker creature types. And there are only 26, so a full specter typal deck needs, like, a Scooby Doo Universes Beyond release to really work (Please, WOTC! Call me. I already have the mechanics and some card...
Read moreMagic consistently tries out new keyword mechanics. Some of these are successful and go on to become evergreen mechanics, while others prove too difficult to understand or sometimes even too powerful to continue getting printed. Then there are...
Read moreThereโs almost no one who plays Magic and isnโt somewhat aware of Ravnicaโs guilds. 10 factions represent each color pair through specific mechanics and flavors. Most players, especially those on the Vorthos side of things, identify with a guild...
Read moreFuture Sight dropped a ton of new mechanics that R&D were interested in testing out but couldnโt commit to designing an entire set around. Frenzy was one of these short-lived, one-off mechanics that would never again see the light of day.
Read moreMagic turns 30 this year, and to celebrate WotC is spreading the love with a batch of โ30th Anniversary promosโ to give out to players. Whether youโre a collector or a Commander enthusiast youโll want to get your hands on some of these cards, and...
Read moreThere are many ways to get a +1/+1 counter on a creature. Artifacts, enchantments, instants, sorceries, and even creature abilities can add +1/+1 counters to other creatures to make them stronger. Renown is one of many mechanics that can give...
Read moreOptions in a game are always good, and entwine is one of those mechanics where the more options you have, the merrier. Cards that are flexible in their mana cost and their use are always good in my book.
Read moreWhile haunt is a keyword ability thatโs often seen on creatures, it can be placed on any type of card. When a permanent or a resolved spell with haunt goes to the graveyard, you exile it, targeting a creature. When this creature dies, the ability...
Read moreReturn to Ravnica introduced five new mechanics to Magic: The Gathering, one for each of the ally-colored guilds featured in the set. Designers were determined to get Azorius () right this time after the huge air-ball of a mechanic that was...
Read moreAs any good baseball fan knows, itโs a game of rallies. Sure, thereโs home runs, but those home runs have more impact when thereโs someone on base to bring in. Failing the longball, walks, singles, and doubles can do the trick if sequenced...
Read moreYou may have heard of split cards in Magic: The Gathering. While some split cards let you cast one or both sides in the same turn, there are split cards with an aftermath mechanic where you cast one side, wait for the card to hit the graveyard...
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