The 22 Best Red Tutors in Magic
Red is the best color in Magic for a number of different categories. But tutoring… well, let’s just say that’s not red’s strong suit.
Read moreRed is the best color in Magic for a number of different categories. But tutoring… well, let’s just say that’s not red’s strong suit.
Read moreWhite might not be the best color in Magic for card draw or even targeted removal, but when it comes to board wipes, white thrives. There are a ton of white sweepers to choose from, but not all of them are going to be right for your deck.
Read moreImprint is the complicated older cousin of cipher, which is itself a pretty complicated mechanic. It’s one of Mark Rosewater’s “all-time favorite mechanics,” but it has thus far topped out at 24 cards.
Read moreOne aspect of Magic that always seems to cause confusion are the so-called freeze effects. Suddenly players don’t remember that you can’t untap the creature. Today I’m taking a look at how this new mechanic came to be and what it’s trying...
Read moreThese days, specters are one of the weaker creature types. And there are only 26, so a full specter typal deck needs, like, a Scooby Doo Universes Beyond release to really work (Please, WOTC! Call me. I already have the mechanics and some card...
Read moreThere’s almost no one who plays Magic and isn’t somewhat aware of Ravnica’s guilds. 10 factions represent each color pair through specific mechanics and flavors. Most players, especially those on the Vorthos side of things, identify with a guild...
Read moreSome MTG mechanics are very interesting to the point that you can build thematic decks around them. Ferocious is an MTG mechanic that works great in decks with large creatures because of the special effects you gain when you have a creature that...
Read moreEnchantments in green weren’t very prominent back when Magic was first starting, There are a ton of green enchantments out there that synergize greatly with the most viable strategies in this color. But what are the best ones out there?
Read moreCards in MTG have an essential problem tied to the mana system. If I fill my deck with cheap cards, I won’t have power in the late game. If my card is all expensive cards, I risk not getting to the late game alive. Kicker aims to solve this...
Read moreOne land per turn seems unfair when you’re holding a grip of flashy 7- or 8-mana spells, but you can get around it. There are ways to search for extra lands from the library, which can be a great way to ramp ahead of the competition.
Read moreIt might seem counterintuitive but there are lots of ways to gain advantages from culling your own horde. Colloquially known as “aristocrat” decks, sacrifice decks look to combine expendable creatures with powerful sacrifice outlets for an...
Read moreIslandwalk and other land walk abilities seem to have fallen out of favor in recent times. Whatever the reason for it, newer players may not be sure what islandwalk cards do or why they’re good.
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