Shelob, Child of Ungoliant Commander Deck Guide
You know exactly what you need to do if you pull Shelob, Child of Ungoliant: pull all the best spiders from across the multiverse to assemble a deadly Commander deck.
Read moreYou know exactly what you need to do if you pull Shelob, Child of Ungoliant: pull all the best spiders from across the multiverse to assemble a deadly Commander deck.
Read moreThere’s nothing in all the various fantasy warzones across the Multiverse that quite compares to the thunderous charge of knights beating their way across the battlefield. One of Magic’s newest legendary knight commanders, Sidar Jabari of...
Read moreI’ve written a few of these Commander deck guides by now. But I’ve always written about decks I already owned. This time, I’ve taken a commander and built this decklist from scratch.
Read moreLarge, in charge, and ready to be tossed into battle like that move Colossus and Wolverine used to do. Let’s break down how this Yargle and Multani deck works so you can practice your Yargle vocalizations to celebrate your victories!
Read moreMarch of the Machine brought us lots of exciting team-up cards to brew around in Commander. Uniting legendary creatures to create new multicolor legends and interesting takes on previously printed abilities was a brilliant idea, and many of them...
Read moreBack during the Lorwyn and Shadowmoor mini-blocks, Wizards attempted to create two sets that were exact opposites of one another. Ironically, while Lorwyn was the mini-block that introduced tribal mechanics, Shadowmoor gave us one of the most...
Read moreGreen’s color identity is all about being big and verdant. It’s got the best mana production and ramp out of all the colors without relying on artifacts. It’s also the realm of the strongest creatures, token armies, and surprisingly abundant card...
Read moreMaking a mono-color Commander deck sometimes be a bit intimidating, but there are some obvious benefits. Your land base can be much simpler, you can play more cards with more colored pips in their casting cost, and cards that shut down multicolor...
Read moreArtifacts make up some of the most powerful cards in Magic. Many of them are colorless, making them easier to cast than colored spells. They also synergize very well together because there are plenty of cards that support other artifacts. One...
Read moreThanks to March of the Machine, we now have a lot of interesting team-up commanders to build decks around. These new legendary creature mashups are almost like turning existing legends into partner commanders, but with the bonus that their...
Read moreYou’re playing a pretty straightforward Esper fliers deck, here. This is an aggressive deck that wants to get your opponents down to zero with a flying force that ignores any of their blockers.
Read morePhyrexia: All Will Be One’s Domini is one of the more interesting creature cycles in a while. Each of the Domini makes for an interesting commander, but the one that most caught my attention was Solphim, Mayhem Dominus.
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