Everything in the Urza's Iron Alliance Commander deck: all 100 cards with current prices, what the deck is worth against the sealed price, the 10 new cards, and whether it is worth buying.
Affinity for artifact creatures (This spell costs {1} less to cast for each artifact creature you control.) Artifact creatures you control have menace. At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
This deck is a perfectly viable precon for Commander. It has a consistent-enough strategy to make it good and fun to play, while also leaving the door open for various upgrades and improvements. The mana base is a notable step in the right direction compared to some of the older precons. Getting artifact lands and dual lands that are at least somewhat better than guildgates is always a nice bonus.
I also appreciate that all four previous Urza cards (the three from The Brothers’ War and Urza, Lord High Artificer) all fit perfectly into this deck and its strategy.
Urza, Chief Artificer is at the helm of this army of artifact creatures. The three abilities on this commander tell you all you need to know about the deck’s strategy: it leans hard on artifact creatures. Affinity for artifact creatures already makes this card particularly good considering there’s gonna be a focus on them throughout the deck. You’re almost guaranteed to avoid the commander tax if you play your creatures right. The second ability is a great lord ability for artifact creatures, and the third ability can be absurdly strong with the right build.
The rest of the deck leans into two main strategies: tokens and cheap artifact creatures. This deck cares about having large numbers of artifact creatures on the field. There are plenty of cards that benefit from you having tons of artifacts like Vedalken Humiliator and Shimmer Dragon. There’s also ways to make those same artifact creatures better, like Tempered Steel and Steel Overseer.