Everything in the Paradox Power Commander deck: all 100 cards with current prices, what the deck is worth against the sealed price, the 50 new cards, and whether it is worth buying.
Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
Paradox Power just looks silly and fun, and it’s clear that the designers really pulled out the stops on the new card designs. It’s full of cards that could easily become new format staples, and it showcases a lot of Magic’s catalog of mechanics and abilities. Sure, maybe a bit too much for a new player, but to beat the dead horse one more time, this isn’t a beginner product. The reprint value is a knock against it, especially since most of the value is tied to lands that’ll likely decrease in value over time.
Paradox Power is a Temur deck focused on the new paradox mechanic, which rewards you for casting spells from zones other than your hand. We’ve seen similar abilities on popular commanders like Prosper, Tome-Bound and Faldorn, Dread Wolf Herald, and now with the new Yasmin Khan + The Thirteenth Doctor duo.
Wizards pulled out just about every mechanic in the book that works with paradox, including but not limited to: foretell, adventure, flashback, escape, retrace, cascade, suspend … the list continues. Point is, the whole strategy revolves around casting spells from exile, from your graveyard, from your library, and so on, and bolstering paradox payoffs like Flaming Tyrannosaurus and Impending Flux.
There also appears to be a small artifact theme with plenty of investigate and Food-making cards, with payoffs like Dan Lewis and Strax, Sontaran Nurse. I wouldn’t focus too much on this aspect of the deck, and I might even consider starting with the artifact-themed cards as cuts for potential upgrades.