Everything in the Hatsune Miku Commander deck: all 100 cards with current prices, what the deck is worth against the sealed price, the 0 new cards, and whether it is worth buying.
Whenever another creature you control enters, you gain life equal to that creature's toughness. {1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
Trostani, Selesnya's Voice says lifegain and tokens, so that’s what the deck does. It’s a pretty straightforward list. You make tokens and gain life, and have cards to reward you for both.
The main weakness, not uncommon to precons, is a relative lack of power. It also leans a little too heavily into big swings of lifegain without the support pieces to make it effective. Then there are the classic weaknesses of too little removal and card draw. There’s nothing particularly exceptional but the 15 cards with new art.
Trostani, Selesnya's Voice says lifegain and tokens, so that’s what the deck does. It’s a pretty straightforward list. You make tokens and gain life, and have cards to reward you for both.
The main weakness, not uncommon to precons, is a relative lack of power. It also leans a little too heavily into big swings of lifegain without the support pieces to make it effective. Then there are the classic weaknesses of too little removal and card draw. There’s nothing particularly exceptional but the 15 cards with new art.
My upgrade plan is simple: Cut the lifegain chaff and home in on the tokens. I’m not cutting the lifegain theme altogether as there are cards worth running, but there’s lots of chaff, like weak payoffs (Ajani's Pridemate, anybody?) and 4+ mana cards that do nothing but gain life. I’m ditching those and lackluster token cards plus some random filler.
Draftsim's upgrade guide makes 15 changes to this deck. The first picks (hover for the card):