All 22 Black Rituals in Magic Ranked
Green is certainly the โramp color,โ but it doesnโt have a monopoly on extra mana. Today I count down the best black rituals in Magic.
Read moreGreen is certainly the โramp color,โ but it doesnโt have a monopoly on extra mana. Today I count down the best black rituals in Magic.
Read moreThe plane of Arcavios is the home of the Biblioplex, a huge library thatโs said to have all the known spells in the Multiverse. This is what inspired the first Strixhaven Mystical Archive, and for our return to Strixhaven, WotC saw fit to bring...
Read moreLorehold’s theme looks much better in our return to Arcavios. The cards-leaving-the-graveyard theme is pretty much the same, but WotC paid special attention to the enablers and payoffs in Secrets of Strixhaven.
Read moreDrawing cards is one of my favorite things to do in Magic. Itโs one of the strongest game actions you can take, since the cards in your hand represent your options at any given moment. Then there are the payoffs that reward you for drawing those...
Read moreSecrets of Strixhaven looks like the type of set design that lends itself to combos quite easily. Thereโs a lot of blink, mana generation, and spell-cheating, among other hallmarks signs of a combo-heavy set.
Read moreWitherbloom wasnโt so flashy in the original Strixhaven set, but in Secrets of Strixhaven, Witherbloom is a powerful contender to the best school. It has some of the best โguildโ cards, be it for Standard, Commander, or even other Eternal...
Read moreRogues are a sneaky bunch in Magic, usually associated with mill and saboteur effects and sporting underhanded tactics to slip past your opponentsโ defenses. As it turns out, theyโre fairly popular in Commander. Letโs don the cloak and dagger and...
Read moreIโve got your complete guide to an infinite hand size in Magic. Just like a basketball player with big hands has a better grip on the ball, these cards should help you get a better grip on your matches!
Read moreAn avatar is a malleable creature type that can constitute many different ideas in MTG. But what can avatars do for your Constructed and Commander decks?
Read moreThereโs a cost associated with every benefit in Magic. Shocklands cost life to enter untapped. Dual lands have drawbacks that can sometimes be mitigated. But today Iโm looking at a land that plays with tempo: the slow lands.
Read moreLesson was a great innovation with the release of Strixhaven… except in Commander. Avatar: The Last Airbender gave us another reason to care about this card type. Now the question is whether or not Secrets of Strixhaven will deliver on more...
Read moreMagic was founded on the premise that you and your opponent are powerful dueling planeswalkers, engaged in glorious magical combat, slinging spells and summoning creatures to aid in your struggle. The continuity got a little muddled when...
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