How Many Counterspells Should You Really Play in Commander?
Every color has them, but we all know that blue has the most counterspells. Yet no matter what color your commander is, how many counterspells should you be running?
Read moreEvery color has them, but we all know that blue has the most counterspells. Yet no matter what color your commander is, how many counterspells should you be running?
Read moreLike many programs, Arena has a set of commands and keyboard shortcuts that can further enhance your game play experience. While you may already know a few, Iโm sure this list has at least one that you didnโt know.
Read moreThereโs something delightful about playing with old commanders. Jeleva, Nephaliaโs Scourge was released in theย Commander 2013ย product, one of the first direct-for-Commander products before every set had its associated EDH precons.
Read moreDebuting in early 2004, Darksteel is the second set in the Mirrodin block and it continues the artifact-heavy theme established by Mirrodin. But while Mirrodin was a safe set without many development problems, Darksteel provoked the most bannings...
Read morePlaying Magic was only a tabletop affair when it started in 1993. Now that technology has advanced, you have multiple options for online play like Magic: The Gathering Online (MTGO), Magic Arena (MTGA), and Spell Table. However, each one has its...
Read moreOne joy from revisiting Magic’s planes is seeing new versions of beloved characters. Massacre Girl was a known character and fan favorite on Ravnica before her first card printing in theย War of the Spark MTG set. Naturally, returning to the...
Read moreIโm not and have never been an MTG judge, but you can sit back and enjoy this summary of how to use the level up mechanic (insert Super Mushroom sound)!
Read moreThe guild of the freaks is characterized for abandoning strategy and intellectualism in favor of loud, explosive action. All this proclivity for chaos and insanity got its first Ravnican representation with the hellbent mechanic. Let’s get...
Read moreMagic has always loved visiting new realms and new planes, so it shouldnโt be too surprising that its Universes Beyond products take players to other fantastical and sometimes horrifying worlds. Strap on your Big Iron and grab some Radaway: we...
Read moreOne of the beautiful things about modern Magic is that the sheer volume of cards means you can build a deck that does just about whatever you want. To that point, many of the most common archetypes are โsolved,โ in that the most optimal choices...
Read morePower creepโs a force to be reckoned with in Magic, pushing the boundaries of what Magic cards can do and how strong they are relative to the cards that came before them. Itโs a natural part of any game that creates new game objects over time...
Read moreIconic Masters isnโt a bad set by any means; it was just poorly marketed. This Masters set seemed to promise some of Magicโs most, you know, iconic cards in an all-reprint set, but that โpromiseโ was only half-delivered. Or perhaps never actually...
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