The 10 Best Forms of Indestructible Removal in Magic Ranked
Indestructible creatures can be a pain to deal with, but don’t let the name fool you. There are plenty of ways to remove an indestructible threat from the battlefield.
Read moreIndestructible creatures can be a pain to deal with, but don’t let the name fool you. There are plenty of ways to remove an indestructible threat from the battlefield.
Read moreIf you want to fill your deck with enchantments, you need a good reason to, plus support to make them better. So letโs consider the best payoffs and support pieces that can help you feel good about filling more than half your deckโs slots with...
Read moreFantasy settings often include oversized spiders, and Magic has a bunch of them, too. But which of them are the best? And which cards pay you off for running a bunch of arachnids?
Read moreSure, anyone can find synergies with some know-how, but what about combos that use all five colors of Magic? Even betterโwhat if you could pull it off with just two cards? Today weโre diving into the best 5-color combos in the game.
Read moreBlue and white often have a strong tempo, evasion, or control theme, but Azorius precons have explored some more unconventional themes for the color pair.
Read moreSultai often plays around in the graveyard space, which leads to infinite combos involving sacrifice, recursion, and creature deaths.
Read moreThe modified mechanic rewards you for upgrading your creatures in any of these ways, which gives new life to Voltron builds, counter-focused decks, and even go-wide token strategies.
Read moreHow can you exploit a card type as powerful as artifacts in Commander? The best way is to seed a legend in your command zone that cares about artifacts explicitly.
Read moreSimply put, dog lords pay you off for filling your deck full of other dog creatures, though with roughly 150 dogs in Magic, only five really come close to reaching true lordship.
Read moreYou might be as surprised as I was to discover that mono-green has really strong cantrips worth playing, and today, we will go over the best ones and rank them!
Read moreInfect is a very powerful archetype to play in Commander. Instead of having to deal 40 damage or mill 90+ cards to take out one opponent, you only need to give them 10 poison counters. This makes infect one of the quickest and nastiest ways to...
Read moreWhat is the world coming to when red decks can counter their opponentsโ spells? Itโs not quite what it seems, but we will still take a look at these spells.
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