Last updated on October 1, 2026

Roiling Canopy | Illustration by Titus Lunter
New cards from a new set means new combos to pull off. Sometimes they're really good, sometimes they're clunky, and very rarely you can do them in formats like Limited. However, Reality Fracture has given us a special treat, as there exists a three (well technically four) card combo that you can do with your draft deck if you have the patience to make it work.
The Combo
Buckle up because this one is a doozy. You will need three cards to get the engine going: Hexhaven Invigorator, Avatar of Burgeoning Echoes, and Way of the Warlord. Having all three of these in play is the first step, but you can't combo just quite yet.
When Way of the Warlord enters, you Empower Jace 5, meaning you create a Jace token with five loyalty counters on it. For this combo to function, you need to have exactly four counters on that token. This means you can use its built-in -1 ability to surveil and protect it until your next turn.
It's important that the token has exactly four loyalty counters, because you're going to need to use its -4 ability granted to it by Way of the Warlord to deal 2 damage to a creature and 2 damage to a player, targeting Hexhaven Invigorator and your opponent. This will trigger Hexhaven Invigorator, searching your library for two lands and putting them into play.
When those lands enter, they trigger Avatar of Burgeoning Echoes twice, Empowering Jace 2 each time, resulting in a fresh, brand new Jace with exactly four loyalty counters on it.
Unfortunately, if this was just the combo, the Hexhaven Invigorator would die to damage after three loops, so the combo is not complete as is. We need to incorporate another card: Roiling Canopy. You search this up with Hexhaven Invigorator the first time it takes damage, and ideally you have enough forests in play that subsequent forests entering will give a target creature +3/+3. You'll target Hexhaven Invigorator with this, giving it enough toughness to survive and you can continue the loop.
But wait, there's more. Because of how this loop works, for every two lands you get out of your deck, you're only dealing two damage. If we assume your opponent is starting at 20 life when you begin the combo, and that won't always be the case, then you would need to have twenty lands in your library. In Limited, you usually won't have more than seventeen lands in your deck, so does this combo just fall flat?
Constructed Applications

Simulacrum Shaper | Illustration by Alix Branwyn
In Limited at least, this does seem like a bit of a pipe dream. Too many things need to happen with too many mythics on a mana base that will be stretched extremely thin to accommodate all the cards. However, constructed formats like Standard may be a different story. You can much more readily cast these cards with better mana, you can have four copies of all your combo pieces, and importantly, you can have enough lands in your deck to actually combo kill your opponent from twenty life, depending on how you've drawn and built your deck. At any rate, Standard seems like it might be the proper place for a deck like this.
Wrap Up

Sureshot Sower | Illustration by Zara Alfonso
Sometimes combos are a bit lofty. Not everything can be A + B = Win the game, and the game is certainly better off because of it. What some may call โbadโ combos, are what other people call fun. And isn't fun the point? What's that you say? Winning is the point? Oh then this is perhaps quite a bad combo, at least in Limited. And that's if you can even put the pieces together. But if you can manage to, I know for certain that you're having fun.
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