Last updated on July 12, 2022
Magda, Brazen Outlaw | Illustrated by Slawomir Maniak
This year’s MTG World Championship was without a doubt polarized between aggro and control. Yuta Takahashi was the winner in the end with a surprising 10-0 run with Izzet () Dragons, proclaiming himself the unbeaten Standard player of the event.
But despite Yuta’s dominance, another player made an impressive run with an off-meta deck: Jean-Emmanuel Depraz caught everyone by surprise with his Temur () Treasures deck. Was it a good meta decision, or is the deck a dominant force on its own? I’ll find out today and uncover this deck’s secrets.
Let’s get started!
Jaspera Sentinel | Illustrated by Raoul Vitale
Ranger Class x4
This list aims to pressure your opponent in the early stages of the game with a solid plan for the later stages. Your primary strategy is to resolve an early Esika’s Chariot and close the game quickly.
How is this possible? Let’s find out.
This deck runs a total of twelve creatures that ramp you in no time to cast your best spells. The main ones responsible for this are Jaspera Sentinel and Magda, Brazen Outlaw which can add two mana per activation combined. What does this mean in practice?
Not only can ramp into a turn 3 Esika’s Chariot, but you can also potentially ramp into five mana so you can cast an unscheduled Goldspan Dragon. This is huge to pressure opponents that may have stumbled on early turns, especially on the draw.
Prosperous Innkeeper also joins the task of creating Treasures and keeps you healthy since you get some life every time a creature enters the battlefield. Its impact on the board isn’t as significant as the others but the added value earned it a spot in the deck.
What about the rest?
Stormseeker is the cheaper of the three but it’s a powerhouse on its own. Its backside especially can give haste and trample to itself or any other creature. Even on its front side, giving haste to a creature is a big deal for an aggro deck.
Regent is a big flyer that can be cast early. More importantly, its main ability prevents you from running out of gas since it can cascade into a seemingly endless stream of cards. If that isn’t enough it has a second ability that punishes your opponent if they get rid of it since their permanents take more damage the more colors you have on the battlefield.
Finally you have a creature that already proved its value, Goldspan, filling the final creature slot.
The class goes beyond just generating tokens. Its second ability can pump one of your creatures during attacks, which is crucial in the middle-to-late game. Its last ability helps you dig through your deck in grindy matchups. Getting something to spend your extra mana generated from your first play is good, and Ranger Class is the perfect mana sink for it.
There’s not much to say about the Chariot aside from the fun fact that it can copy any token, including Treasures. It’s a powerhouse on its own, probably borderline ban material, so it makes sense for this deck to run it.
I’ve expressed how much I like the card design on Shatterskull Smashing and other MDFC lands that solve the mana flood and screw problem in the past. This one in particular is perfect for this deck given how many Treasure tokens you may end up generating in the long game.
Dragon’s Fire is your removal of choice since you run seven giant flyers that increase the spell’s firepower.
You have two copies of Den of the Bugbear and Lair of the Hydra each which serve as the manlands of the deck. The former benefits greatly from the Treasures you may have accumulated throughout the course of the game. Cragcrown Pathway, Barkchannel Pathway, and Riverglide Pathway are here to help cast your spells on a curve and ease the splash.
The deck mainly consists of green spells, so it only makes sense to run more Forests than Mountains. Given that you create so many Treasures, you don’t need to mess with your mana by adding Islands for the Negate or your sideboard.
Esika’s Chariot | Illustrated by Raoul Vitale
- As I mentioned earlier, Jaspera Sentinel and Magda, Brazen Outlaw can generate two mana when combined. You don’t need to spend your Treasure right away, so keep it around until you need it.
- Accumulating Treasures throughout the game is an excellent strategy, especially with Magda, Brazen Outlaw in play since its second ability lets you tutor for any dragon or artifact in your deck.
- Moonveil Regent’s first ability is key in the late game. Its second ability only triggers if you have other permanents around, meaning that its ability won’t trigger if the dragon is the only thing in play and it’s killed.
- Sometimes it’s better to attack with just your Esika’s Chariot cat tokens than activating it if you suspect your opponent has removal, especially if you suspect an impending Burning Hands.
- Reckless Stormseeker can give any creature haste, but you have to crew Esika’s Chariot before it attacks rather than at the beginning of the phase if you want to give it haste. Otherwise you lose the opportunity.
If you’re ahead, pressure them as much as you can. Reckless Stormseeker and Ranger Class are key here, so you should be prioritizing those on early turns. Goldspan Dragon can take over the late game but be aware that your opponent has dragons of their own so growing yours with Ranger Class is crucial. Tangletrap may seem niche, but it’s very good against Izzet Dragons’ win condition.
Disdainful Stroke is vital in this matchup if your opponent tries to cast a natural Alrund’s Epiphany. It also deals with their other enablers like Lier, Disciple of the Drowned that are otherwise unkillable.
This matchup can go either way if it’s not handled carefully. You have stronger starts thanks to your mana enablers in theory, but mono green aggro runs creatures that are naturally bigger than yours. They also have access to Wrenn and Seven whose tokens easily stop your dragons.
Negate is key in this matchup, though you’ll feel a bit unfavored 1 game 1. The match turns in your favor after that since you have access to four Burning Hands post-sideboard. Make sure to watch out for Blizzard Brawl since it’ll ruin your kill-their-creatures plan and get you 2-for1’ed.
If you’re looking for other win conditions, Wrenn and Seven is by far one of the better options you have available. It’s not very popular in this version of the deck, but it can catch lots of players off guard. It’s also particularly good against the Izzet Dragons deck that are rising in popularity thanks to the World Championships.
If your mana accelerators are dead and you just want a pseudo burn spell to quickly kill your opponent, or maybe you’re facing the popular mono white aggro deck that runs small, value-providing creatures. Play with Fire outperforms in those matchups, and it might even be worth it to slot some copies into your sideboard.
I wouldn’t play many copies of Burn Down the House, but it’s good against green and white decks in general. Plus, three little devils are always happy to help you defeat your opponents if you’re ahead.
Last but not least, Outland Liberator is good against Esika’s Chariot and Ranger Class in theory, but it’s not being played that much. It’s still potentially worth a slot or two if you see a lot of them.
Goldspan Dragon | Illustrated by Andrew Mar
So what’s the verdict? Is Temur Treasures a good deck?
I found multiple versions of this deck making 5-0’s on MTGO Leagues, numerous top 8 finishes in paper and online events, and his deck managed to win the Standard Challenge at the beginning of October. This deck is a solid strategy that can be tuned according to the metagame.
What do you think? What changes would you make for a better version of this build? Did you enjoy watching it in action at the Worlds? Please let me know in the comments! And don’t forget to grab Arena Tutor if you’re playing on MTGA a lot and want a free app to track your matches.
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